Midnight Madness – New Setting guidebook and Sample scenario

Hey there Yokai fans, we’ve got some special treats for you today!

By now you’ve probably looked over our rules and are excited to start running your own campaigns in the world of Mysteries of the Yokai. But how do you start? Our rulebook gave a very basic overview of the setting so those of you not familiar with Japanese mythology might be hurting for some extra inspiration.

Have no fear, the Setting Guidebook is here! This new book is jam packed with all the lore and setting information you need to start planning your own campaigns. Want to know all the political factions struggling for control of the countries? From Shoguns to Clans, we got you covered. Need more info on Yokai? Magic? Ki? All right here.

“But WC” you ask. “what do you have for the working gamer who doesn’t have time to plan out a whole campaign?”. Well for those of you who just can’t wait to start playing, we have our first sample scenario “Three days ’till Midnight“.

cave-kidnapper_big

Kidnapped by a mysterious figure and thrown in a cave filled with demons while cryptic prophecies that foretell the destruction of Japan. Can you unravel the mysteries and prevent the catastrophe before the time is up?

This is a scenario for 4 players plus a game master that should take a 1-2 sessions of about 3-5 hours to complete. It comes with premade characters, enemies, and puzzles so you can get started without spending ages preparing all those things yourself. If you like you can even extend the scenario into the start of a weekly campaign, what better origin story than one you get to play?

Muo Long

As always. you can get the new books along with our rulebook on our downloads page.