Skills to pay bills

We have an updated Skill list for you to check out today. This update brings a lot of changes with it. The first is some simple format upgrades to make things a little easier on the eyes. Nothing super impressive, but it gives the whole list a nice pine-fresh spring clean feel.

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In terms of mechanics, you’ll find a lot of skills have been upgraded to include uses and examples for both combat and non-combat. Many of the ‘talky’ skills now have specific Actions you can perform in conflict situations. We wanted to show more on how you can resolve conflicts of the not-stab-you-with-sharp-things nature. Our full rulebook will have plenty of information for players and game masters on using the Tide and Morale system to resolve things like investigations and political negotiations, but we felt it was important to bake some of that into the mechanics of skills so the overall system doesn’t feel hand-wavey.

You’ll find some new skills in the list, like “Weapons – Body” which models martial arts, or lets you fight with natural weapons like claws and fangs. Some skills have changed to make them more useful, such as the Profession skill, which now lets you count as having rolled a certain minimum number when you perform checks, based on how much Potential you invest in it. And, sadly, some skills have been rolled into others; fan favorites like Boating and Sake were deemed too specific and didn’t make the team this year. You can find their use in other skills. For example, parts of Boating are now rolled into Navigation, which also allows you to use the same skill with land-based travel.

This update also marks the first version of point-costing. You’ll notice it now takes different levels of Potential to reach bonuses in different skills. These values are still very much for playtesting purposes; we’re working more on finding the levels of Potential we want to give players to use, rather than locking in final numbers for balance purposes. Please let us know how you feel about the relative usefulness of Skills. Does one skill seem far more or less useful than another with the same Potential costs? Do any of the skills feel too weak, or like they’re missing the ability to do something you think should be included? We’d love to hear what you think.

You can grab the updated Skill document on our downloads page:
https://www.mysteriesoftheyokai.com/downloads/

Or download it directly here


Midnight Madness – New Setting guidebook and Sample scenario

Hey there Yokai fans, we’ve got some special treats for you today!

By now you’ve probably looked over our rules and are excited to start running your own campaigns in the world of Mysteries of the Yokai. But how do you start? Our rulebook gave a very basic overview of the setting so those of you not familiar with Japanese mythology might be hurting for some extra inspiration.

Have no fear, the Setting Guidebook is here! This new book is jam packed with all the lore and setting information you need to start planning your own campaigns. Want to know all the political factions struggling for control of the countries? From Shoguns to Clans, we got you covered. Need more info on Yokai? Magic? Ki? All right here.

“But WC” you ask. “what do you have for the working gamer who doesn’t have time to plan out a whole campaign?”. Well for those of you who just can’t wait to start playing, we have our first sample scenario “Three days ’till Midnight“.

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Kidnapped by a mysterious figure and thrown in a cave filled with demons while cryptic prophecies that foretell the destruction of Japan. Can you unravel the mysteries and prevent the catastrophe before the time is up?

This is a scenario for 4 players plus a game master that should take a 1-2 sessions of about 3-5 hours to complete. It comes with premade characters, enemies, and puzzles so you can get started without spending ages preparing all those things yourself. If you like you can even extend the scenario into the start of a weekly campaign, what better origin story than one you get to play?

Muo Long

As always. you can get the new books along with our rulebook on our downloads page.


First Playable Rulebook now available!

 

Tsukimono-suji2After a lot of hard work from all of us and our playtesters, Warding Circle is proud to present Mysteries of the Yokai v0.1! This new rulebook is our “first playable” version. That means that although the game is far from complete, you can finally read up on nearly every system and play through complete campaigns with just one book.

 

You can get the new version on our download page. Please take a look and feel free to send us questions, comments, and complaints at feedback(at)mysteriesoftheyokai.com or on our facebook or twitter.